 | Welcome to All Quake III Maniacs ! |
As one of them, I would like to intoduce here, some comments about Quake III Arena online comunity, all friends that I have maded into servers and in particular the Borg Open Space server !
First of all, a guy that I admire so much, my good friend "FASTER", 1st as a person, and 2nd as a player, he is an example for all of us! After, theres a lot of great players, some of them are N1... UNUZERO - JOE - YO - POISON IVY - DEADROSE - EVIL_SHUNKER - OBELIX - DAN - Hammer - ZeeZ - Dragon and lots of them... Can't forget to remember here old (crazy) friends as: LordRampage, SHEYTAM, T@TU, etc... well, when have some free time, I'll promiss that I'll finish this section...oppss !!!
################################### Many times people ask me for Q3 Binds... Here comes some of them (Not all, of course)! See it all them in right column... ################################### | Some Binds for Quake 3 Arena ExcessivePlus mode ! ====================================================== This Binds can be written direct in console or in this file: Quake3 Dir\Excessivplus\config.cfg The config.cfg file can be edit with Wordpad. (never with Notepad!) _________________________________ bind X "say &def_depdisp.wav Dispenser Deployed" bind X "say &def_deppipe.wav Pipe Trap Deployed" bind X "say &def_depsen.wav Sentry Deployed" bind X "say &def_dropflag.wav Defend the dropped flag" bind X "say &def_fixsenty.wav Repair our sentries" bind X "say &def_flag.wav Defend our flag" bind X "say &def_flagdanger.wav The flag is in danger" bind X "say &def_flagprimexit.wav Flag outgoing primary exit" bind X "say &def_flagsafe.wav Base Secure" bind X "say &def_flagsecexit.wav Flag outgoing secondary exit" bind X "say &def_iam.wav I'm defending" bind X "say &def_incflag1.wav Incomeing flag" bind X "say &def_incflag2.wav They're comeing for the flag" bind X "say &def_incprimrte.wav Incomeing primary route" bind X "say &def_incsecrte.wav Incomeing secondary route" bind X "say &def_needsupp.wav Requesting support" bind X "say &def_obj.wav Defend the objective" bind X "say &def_wpt.wav Defend the WayPoint" bind X "say &gen_anytime.wav Any Time" bind X "say &gen_ceasefire.wav Cease Fire" bind X "say &gen_firehole.wav Fire in The Hole" bind X "say &gen_giveammo.wav Give me some ammo" bind X "say &gen_gogogo.wav GO GO GO!" bind X "say &gen_goodbye1.wav Good Bye" bind X "say &gen_goodbye2.wav G'Bye" bind X "say &gen_halt.wav Halt" bind X "say &gen_hello1.wav Hello" bind X "say &gen_hello2.wav Hullo" bind X "say &gen_inpos.wav In Position" bind X "say &gen_isbasesec.wav Is our base secure?" bind X "say &gen_moveout.wav Moooove out" bind X "say &gen_movepls.wav Move please" bind X "say &gen_no1.wav NO" bind X "say &gen_no2.wav NO" bind X "say &gen_noprob.wav No Problem" bind X "say &gen_objcplt.wav Objective Complete" bind X "say &gen_objfld.wav Objective Failed" bind X "say &gen_oops.wav Oops" bind X "say &gen_pass.wav ASS" bind X "say &gen_reportin.wav Report IN" bind X "say &gen_sorry.wav Sorry" bind X "say &gen_stop.wav STOP" bind X "say &gen_unlucky.wav Unlucky" bind X "say &gen_wait.wav Wait" bind X "say &gen_waitord.wav Awaiting Orders" bind X "say &gen_watchfire.wav Watch Your Fire" bind X "say &gen_yes1.wav YES" bind X "say &gen_yes2.wav Yes" bind X "say &off_attobj.wav Attack the Objective" bind X "say &off_attsentry.wav Attack the enemy Sentry" bind X "say &off_attwpt.wav Attack the Way Point" bind X "say &off_carrsupp.wav Our Flag Carrier needs support" bind X "say &off_coverme.wav Cover Me" bind X "say &off_defhvy.wav Enemy Defence Heavy" bind X "say &off_deflight.wav The Enemy defence is light" bind X "say &off_dephe.wav Heavy Explosive Deployed" bind X "say &off_flagget.wav Get the Enemy flag" bind X "say &off_flaggive.wav Give Me the flag" bind X "say &off_flaghave.wav I have the enemy flag" bind X "say &off_flagtake.wav Take the flag from me" bind X "say &off_imatt.wav I'm attacking" bind X "say &off_needsupp.wav I need reenforcements" bind X "say &off_spotpipe.wav Pipes spotted" bind X "say &off_spotsen.wav Sentry spotted" bind X "say &tap_alright.wav Alright!" bind X "say &tap_aw.wav Awwww." bind X "say &tap_goaway.wav Go Away" bind X "say &tap_goodgame1.wav Good Game" bind X "say &tap_goodgame2.wav Great Game" bind X "say &tap_myflag1.wav My Flag" bind X "say &tap_myflag2.wav My flag, and you can't have it" bind X "say &tap_nicecapture1.wav Nice Capture" bind X "say &tap_nicecapture2.wav Niice Capture" bind X "say &tap_nicemove1.wav NICE Move" bind X "say &tap_nicemove2.wav NICE MOVE!" bind X "say &tap_niceshot.wav Nice Shot" bind X "say &tap_sneakybastard.wav You sneaky bastard" bind X "say &tap_thatsucks1.wav That Sucks" bind X "say &tap_thatsucks2.wav That Suuucks" bind X "say &tap_thegreatest.wav We're the greatest" bind X "say &tap_wellplayed1.wav Well Played" bind X "say &tap_wellplayed2.wav Well Played" //english accent bind X "say &tap_werock1.wav We Rock" bind X "say &tap_werock2.wav We ROCK" bind X "say &tap_yourmine.wav Your Mine" bind X "say &tap_yourock.wav YOU Rock"
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